Toys like crew - is Q messing up with sequel scenario?

by Bureks 18. October 2009 00:03
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Star Trek Toys

Pictorial proof is here. Crew members of Enterprise are turned into Star Trek toys. It surprises me no one posted a word about it. Zip, nada, nothing... Guess people are not looking into Amazon search engine. I find valuable information there. Like this one. So I write first. This brings lots of visitors to Ferengi website. Which in turn brings a lots of latinum to Ferengi.

It is obvious that Enterprise will explore pink planet. Atmosphere is pink as well, indicating high ozone levels that block shorter wavelengths. So, planet is either new or pollution free. Actors are quite unfamiliar, but I'm sure someone will recognize them somehow. Any toys resemblance is just coincidence.

Sequel for 2009 also brings new uniform color - pink precisely. Female member is clearly new function in Star Trek. Maybe higher level academic officer, or commanding staff? I think it's merchant officer.... Introduced to trade with interstellar civilizations. Male figure is probably her assistant or security.

What will actually happen to them? Why 2009 sequel plays with scenario?

My sequel scenario goes like this:

Enterprise gets distress call from planet X. Kirk orders immediate departure. New crew members get introduced to the captain. Spock makes statement about logic. Like: "Considering trade scene frequency and tribble trouble, this is logical!" So, everybody agree that on the next away mission, trade officer goes first!

[To make following easier I'll name them Ybrab and Nek.]

So, Ybrab and Nek are beamed down on planet X. They meet Q, who is selling some stuff. They find out, that stuff is sugar wool. What makes things complicated is that sugar is made of colonists. Naively they ate the present, Ybrab and Nek got accused by Q for being cannibals! For punishment, he turns them into puppets...

Meanwhile, Enterprise notices peculiar energy signatures. Receiving no answer, they beam up Ybarb and Nek, only to find out they look like toy dolls... Scotty grabs them to play, but Spock halts him after tricorder scan. "They are humans! Scotty, stop playing with Ybrab!"

After brief discussion, Captain Kirk decides to send away team. This time him, Sulu and third anonymous member. (You are right, that member will NOT go back!) After meeting Q, short discussion and letting third member eat candy wool... ZZZZAAPP! Third party member is turned into a toy doll!. Now follows tricky negotiating part, involving attack from unknown primitive race, switching between couple of galaxies, times, planets and technology levels...

Finally, Spock releases mighty phaser modulated beam. Everything stops, and Q is helpless. However, he can't turn toy crew into old ones. They are forced to live like that. Cotton candy colonists got restored, but got fur, so they look funny...

And that's it more or less...

I know, the actual sequel will look different, but someone might need to increase toy sales, and this would be outcome...

Since I'm Ferengi who lives from affiliating with different businesses I must give you an offer to buy some toys for your kids! Take a look at toy collections I have here to offer...

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sequel | Star Trek | 2009 | toys

Star Trek Costumes, Uniforms and Masks Halloween2009

by Bureks 16. October 2009 07:22
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Star Trek Uniforms and thingsImagine Star Trek characters at Halloween night? I mean real one. They don't have to buy Star Trek costumes. Uniforms are provided, phasers with tricorders ready. Attitude is right, and make up perfect! No masks needed. Perfect for blending with Earthlings.  To boldly trick-or-treat where no treat has happened before.

Due to Halloween, warp coil repair will be done by skeleton crews.
Why is Enterprise so Spocky? Came to dead-stop!

Unless you're beamed down from Enterprise, you'll need Star Trek uniform. A tricorder is to scan candy for harmful substances. Full scan of house can discover hostile creatures. Phaser is helpful in diplomatic activities with inhabitants. Communication badge will keep you in contact with secondary away team, along with orbiting spaceship. Logic implies you get highest ranking uniforms for your party. Thus enabling you to give orders to low ranking Star Trek uniforms. Especially if they are not Star Trek 2009.
Away team should consist of different profiles. With multiple Star Trek masks at hand, you can be Changeling, which is really cool. There should be at least one Vulcan, one Human, and mandatory: at least one Ferengi. They are great if you convince them candy contains latinum... Klingon Warbird is great cause you can hide it really well - cloaked.

5% off ANY order at Costume Craze!!Here is how different Star Trek characters behave at Halloween:

TREK OR TREKKING BY SPECIES

  • Klingon pushes the others aside to get to the door first. (Worf)
  • Talaxian will only eat the finest of Swiss chocolates. (Neelix)
  • Changeling goes around the neighborhood once, changes costumes and goes around again. (Odo)
  • Bajoran stays at home and gives candy to the other trick-or-treaters. (Kyra)
  • Andorians plan their costume for months, then won't go out because someone else had the same idea. (
  • Vulcan wears a neatly-pressed suit and tells everyone they're a bookkeeper.
  • Betasoid is still standing in front of the closet trying to decide on a costume.
  • Romulan isn't in it for the candy.
  • Ocampa will manage to wander to the next town.
  • Ferengi makes a list of all the houses that give good candy and the optimal route to take.
  • Borg builds the costume out of spare flashlights and spends all night tinkering when it shorts.
  • Ba'ku skips the whole thing to compose poetry to the Moon.
Q. Why did the Borg eat a light bulb?
A. Because he was in need of a light snack

To help you further in exploring neighboring planets (uhm, houses) here is a brief:

Starfleet Survival Guide (use of costumes or uniforms masks only outfit)

  • When it appears that you have killed the Borg, "never" check to see if it's really dead.
  • Do not take anything from the Borg.
  • If you find a planet which looks deserted, it's probably for a reason. Take the hint and stay away.
  • Don't fool with recombinant DNA technology unless you're sure you know what you're doing.
  • If you're running from the Borg, expect to trip or fall down at least twice, more if you are of the female persuasion. Also note that, despite the fact that you are running and the Borg is merely shambling along, it's still moving fast enough to catch up with you.
  • If your ship runs out of dillithium, do not go to the nearby deserted-looking planet to call for help.
  • If replicators and holodeck start operating by themselves, bail out.
  • As a general rule, don't solve puzzles that open portals to Q-continuum.
  • Do not search the Jeffrey tubes, especially if the power has gone out.
  • If children aboard speak to you in Romulan or any other language which they should not know, or if they speak to you using a voice which is other than their own, shoot them immediately. It will save you a lot of grief in the long run. NOTE: It will probably take several phaser adjustments to kill them, so be prepared.
  • Never orbit in, on, above, below, beside, or anywhere near a Borg, Romulan, Klingon, Cardassian, or other ship of the kind.
  • If you're searching for something which caused a life form reading and find out that it's just the tribble, beam off the planet immediately if you value your life.
  • If your companions suddenly begin to exhibit uncharacteristic behavior such as hissing, fascination for blood, glowing eyes, increasing hairiness, and so on, beam away from them as fast as possible.
  • If you are appointed as third party member along with Kirk and Spock, or any other two main characters, there is 95% chance you will end up badly on mission. Proceed to sickbay straight away.

I hope these advices will help you on your mission. If not, well, remember, only Kirk and Chuck Noriss can survive Kobayashi Maru.... Even without Star Trek costume

Remeber, your very own Ferengi merchant has Star Trek costume, Star Trek uniform, or Star Trek Phaser, and even Star Trek ship available here. Star Trek Stuff is here just for you. (I know the logic since I'm freak for Star Trek)

Need Star Trek Halloween costumes, uniforms or masks? Check your replicator program here!

Need second choice? Check: Get 5% off at Costume Craze! (coupon code: GETFIVE)

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Costumes | Ferengi | Star Trek Fun | Halloween | Masks | 2009 | Star Trek | Uniforms

Why are Ferengi best friends you can have

by Bureks 4. October 2009 23:14
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Why are Ferengi best friends you can have

1. They will teach you any fleece they know. To insure you learned the lesson, they'll never return you the money.
2. They'll borrow whatever they can from you and never waste your time by returning it
3. Ferengi friendship is eternal... They will sell your parts after you die. On auction preferably.
4. As a friend to a Ferengi, you'll be first to receive any sale offer.
5. Ferengi friend will protect your assets with all means available.... No one else will take that away from you! He will.
6. If you end up in trouble, no true Ferengi friend will ever bother you with his presence.
7. The richer you get, the better Ferengi friend you are. It is augmented with your gullibility level.
8. Ferengi friend will never disappoint you, no matter how hard you try, they will always be true Ferengi to you.
9. You can always give your money to Ferengi friend. Ferengi will never give it to anyone for sure. You are included with anyone.
10.Ferengi never forgets a friend. Eventually, a friend will recover from bad finance.
11.Ferengi are also never forgotten by their friends. If nothing balance reminds them....
12.Never trust him. He's your friend.
13.Ferengi is a friend you can't always count at.
14.A Ferengi will always try to give his hand to you, for as long as you keep your wallet within his reach.
15.Friend can always count that Ferengi will gladly take them to the cleaners.
16.Ferengi friendship extends - your friends will be taken for a ride as well.
17.Ferengi never departs from a friend. There is always something to snitch.
18.Ferengi friend is invaluable if you introduce him to your enemies. He will instantly become THEIR best friend!
19.Best way to use Ferengi friends in time of war is to send them as reinforcement to enemy side.
20.Even better way to use Ferengi friend in time of war - send them to invest on enemy side.

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Star Trek Fun | Ferengi

How many Enteprise crew mambers takes to change bulb

by Bureks 3. October 2009 21:50
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Burek the Ferengi Merchant in DVD store

This has nothing to do with Star Trek DVD sales,
but few funny jokes related to Star Trek Enterprise crew
(rest of this post on lightbulbs on
http://www.eyrie.org/~thad/strange/lightbulbs.html)

Q: How many members of the U.S.S. Enterprise does it take to change a
light bulb?
A: 7. Scotty will report to Captain Kirk that the light bulb in the
Engineering Section is burnt out, to which Kirk will send Bones
to pronounce the bulb dead. Scotty, after checking around, notices
    that they have no more new light bulbs, and complains that he can't
see in the dark to tend to his engines. Kirk must make an emergency
stop at the next uncharted planet, Alpha Regula IV, to procure a
light bulb from the natives. Kirk, Spock, Bones, Sulu, and 3 red
shirt security officers beam down. The 3 security officers are
promptly killed by the natives, and the rest of the landing party
is captured. Meanwhile, back in orbit, Scotty notices a Klingon ship
approaching and must warp out of orbit to escape detection.
Bones cures the native king who is suffering from the flu, and as
a reward the landing party is set free and given all of the light bulbs
they can carry. Scotty cripples the Klingon ship and warps back to the
planet just in time to beam up Kirk et. al. The new bulb is inserted,
and the Enterprise continues with its five year mission.

And now for three more versions of the story just for good measure : -

(OS versions)
A: Six-Scotty to get on the intercom when the light goes out and say
"I canna do it, Cap'n! These bulbs are stoon dead", Spock to tell
Kirk he is proceeding illogically, McCoy to say "They're BURNED-OUT,
Jim!" and "Dammit Jim-I'm a doctor not an electrician!!", Kirk to
screw it in, and two red-shirt security men to die in the process.

A: All of them. Bones to say "Its dead Jim", Uhura to send a distress signal,
Sulu to listen to Chekov saying "Light bulbs vere really an old russian
invention", Spock to be fascinated by the illogic inherent in the early
demise of the light bulb, Scotty to do the work, and Kirk to get the girl.

A: (long version)
The Enterprise is transporting a stuffy, pompous Federation diplomat
to a crucial peace conference when the bulb burns out. Scotty rigs up
some odds and ends that will keep it burning for twenty-four hours
but they need to get a replacement in that time. So the ship makes an
emergency detour to Alpha Regula IV, the nearest planet with any
known light bulb stocks. However, when Kirk, Spock, McCoy and three
security men beam down, a Klingon ship appears, so Scotty warps the
    Enterprise out of orbit. Meanwhile, on the planet, two of the 
security men are killed by a sentient energy field and the other dies
when a native throws a poisoned spear at him. Kirk, Spock and McCoy
are taken prisoner by the natives, who mistakenly assume them to be
in league with the energy field which has been killing them, too.
Kirk realizes that they have tons of light bulbs which could be
useful to the Federation, so he attempts to communicate with the
chief, who agrees to let Kirk have the light bulbs if he survives a
duel with the tribe's greatest warrior. In a rough, tough and bone
crunching fight, Kirk wins at the last minute. In gratitude, the
    chief allows him to sleep with his daughter, who has fallen in love
with him. McCoy cures his wife of her chronic illness and delivers
    her baby. As they celebrate, the energy field appears and is about to
kill everybody when Spock uses a mindmeld to convince it the tribe is
not a threat. Meanwhile, in space, Scotty has resisted the entreaties
of the diplomat to fall for the Klingons' phony peace ploy, violating
Federation law when he overrules him, but later the diplomat is
convinced when Scotty fights them off, and at the last minute, he
returns to orbit and beams up the landing party, who now have all the
light bulbs the Federation needs. After the last commercial break,
they screw it in, and then Kirk, McCoy and Spock sit together on the
bridge and make philosophical/humorous comments about what just
happened. That stock shot of the Enterprise flying off into the
starfield appears, and the episode ends.


Entire post on lightbulbs is here.... http://www.eyrie.org/~thad/strange/lightbulbs.html

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Star Trek Fun

Euro Star Trek Movie DVDs Blu ray Cover

by Bureks 27. September 2009 15:23
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This is how European version of Star Trek Movie movie DVD/Blu ray cover should look like There's no Star Trek wide audience in Europe, but soccer for sure! So, if you wanna make them buy Star Trek DVD/Blu ray, just put some soccerr ball on it, use "league" keyword and put team picture there. Of course, Pinto, Pine, Nimoy and others must have be properly dressed!

In order to make even more, Enteprise should look like a ball, not a saucer, and planets should have appropriate soccer ball texture. To make is really clear, I made this version of Star Trek DVD/Blu ray cover. Shure, Star Trek logo is also upside down, guess why? Someone is sponsoring Trekkie team!

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Star Trek Fun

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